QMIX paper ripped: Monotonic Value Function Factorization for Deep Multi-agent Reinforcement Learning in StarCraft II

‘I knew you would find your way here…eventually ‘— Queen of Blades to Zeratul —

StarCraft II has been present as a machine learning environment for research since BloodWar. A couple of years ago, DeepMind released pysc2, a research environment for StarCraft II and later in 2019, Whiteson Oxford Research Lab open-sourced SMAC, a cooperative multiagent environment based on…



Artificial Intelligence. Data visualization

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